Blog

25 June, 2026
Neon Lightning Force version 1.5 is finally here! In this post, I go over the changes and improvements the game has received since the version released in 2016, along with a relaunch gameplay trailer. Huge thanks to the ChronoCrash community for helping me solve countless questions on their forums. There were times when I genuinely thought I would never finish this project, but it finally became a reality in time for its 10th anniversary. What you’ll find here is not only a game, but also everything I’ve learned about game development with OpenBOR over the years.
1 May, 2024
The Neon Lightning Force version 1.5 demo is now available for download, and the link can be found in this post. Here I also go over the progress made so far in this redesign and the future changes planned for the full version. Special thanks to the ChronoCrash community for answering my questions on the forums.
29 April, 2023
After thinking about it for a long time, I finally decided to redesign Neon Lightning Force. Honestly, its current game design was far below the way I develop games nowadays, which is why I decided to return to this project originally released in 2016. In this post, I share some progress, talk about the new features coming to the game from now on, and also discuss an approximate release window (at least for a demo so you can start trying it out).
1 May, 2021
And here comes this year’s big surprise! Silver Night’s Crusaders version 1.6 will include a full Latin Spanish dub for its cutscenes, allowing for much deeper immersion into its story and world. Huge thanks to DegelB Fandub and all collaborators for making this amazing dub possible. On top of that, the new version will feature an unlockable character playable in Free Mode and the Bloody Coliseum. In this post, I go into detail about all these new features.

This is interesting xd